House Robber II
Medium
Dynamic Programming
Problem
Same as House Robber, except the houses are arranged in a circle — house 0 and house n−1 are now adjacent. Return the maximum amount you can steal without triggering any adjacent pair.
Example 1
Input: nums = [2,3,2]
Output: 3
Example 2
Input: nums = [1,2,3,1]
Output: 4
Example 3
Input: nums = [1,2,3]
Output: 3
Constraints
- 1 ≤ nums.length ≤ 100
- 0 ≤ nums[i] ≤ 1000
Approach — Dynamic Programming
This is a Dynamic Programming problem. The idea: break the problem into overlapping subproblems and build the answer up, caching results so nothing is recomputed. Work through the reference code below line by line, then re-derive it yourself in the editor — that's how the pattern sticks.
Complexity: O(n) to O(n²) time.
Solution code
Python
class Solution:
def rob(self, nums):
if len(nums) == 1:
return nums[0]
def line(arr):
prev = cur = 0
for x in arr:
prev, cur = cur, max(cur, prev + x)
return cur
return max(line(nums[1:]), line(nums[:-1]))
Java
class Solution {
public int rob(int[] nums) {
int n = nums.length;
if (n == 1) return nums[0];
return Math.max(robRange(nums, 0, n - 2), robRange(nums, 1, n - 1));
}
private int robRange(int[] a, int l, int r) {
int prev = 0, curr = 0;
for (int i = l; i <= r; i++) {
int next = Math.max(curr, prev + a[i]);
prev = curr;
curr = next;
}
return curr;
}
}
Practice it
Reading a solution isn't the same as being able to write it under pressure. Open this problem in the in-browser editor, hide the solution, and solve it from scratch — your code runs against real test cases instantly.
Solve House Robber II interactively → ← All solutions